it's weird being 53 years old, click a random article on hackernews, notice the games discussed have something in common - why is that guy trying to recreate Braybrook's games? oh, he _is_ mr braybrook from my childhood.. But I cant remember
where I put down my phone or glasses last time..
Dear Mr Braybrook, I spent a lot of time on your games as a kid, and you can code up whatever the hell you want to, but I would like to respectfully suggest that you have a look at stuff like TileEd before going further down this particular rabbit hole. Use the results of someone else spending about twenty years writing a powerful, multi-use map editor.
50+ and spent many hours, days, weeks, months playing these as a kid.
I'm very glad to learn Andrew Braybrook has a blog.
Looking forward to slowly digesting each post.
These have a sorcerer like quality in my mind. When I was a kid and playing these games, at some point I realized other people where the authors of these games. I tried to make my own but I didn’t know much programming at the time, all I had were the magazines I was typing out from and whatever was coming out was paling in comparsion with commercial games at the time. It was pure sorcery in my mind.
it's weird being 53 years old, click a random article on hackernews, notice the games discussed have something in common - why is that guy trying to recreate Braybrook's games? oh, he _is_ mr braybrook from my childhood.. But I cant remember where I put down my phone or glasses last time..
Am 53, can confirm exact same sentiment.
Uridium, Paradroid... Some things are unforgettable.
Dear Mr Braybrook, I spent a lot of time on your games as a kid, and you can code up whatever the hell you want to, but I would like to respectfully suggest that you have a look at stuff like TileEd before going further down this particular rabbit hole. Use the results of someone else spending about twenty years writing a powerful, multi-use map editor.
50+ and spent many hours, days, weeks, months playing these as a kid. I'm very glad to learn Andrew Braybrook has a blog. Looking forward to slowly digesting each post.
These have a sorcerer like quality in my mind. When I was a kid and playing these games, at some point I realized other people where the authors of these games. I tried to make my own but I didn’t know much programming at the time, all I had were the magazines I was typing out from and whatever was coming out was paling in comparsion with commercial games at the time. It was pure sorcery in my mind.
I don't remember the explanation but I know I asked before in another thread - didn't I read some of these comments yesterday?
Paradroid 90 was fantastic - thank you!