joshu 18 hours ago
  • pavel_lishin 11 hours ago

    Man, I've tried writing my own version of things like this, but it ended up looking like pubes on paper.

  • gilleain 18 hours ago

    Nice.

    It's a shame that regular octagons do not tile the plane. Octagons + squares might work I suppose.

    • johanvts 14 hours ago

      You can use the monotile! See my links below.

      • gilleain 13 hours ago

        Ah perfect! I went away at lunch and tried to work it out, including for the spectre tile (monotile), although I took a different approach.

nojs 12 hours ago

Reminds me of this, created by one of the tailwind guys: https://heropatterns.com/

These are really useful for subtle background patterns on footers etc.

o11c 9 hours ago

Wow, Wikipedia is pretty minimal in giving examples. Clicking through various links in comments for more examples should be considered mandatory (though many of the 3D ones are actually "some effect on top of Truchet").

I suppose I don't normally think about how you're actually using minimal Truchet tiles when you play one of SGT's puzzle games, since it's the most boring tileset:

https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/slan...

WillieMacBride 9 hours ago

"Scramble Squares" is a card-tiling puzzle which looks like a specialized form of Truchet Tiling.

https://scramblesquares.com

There are 9 square (non-identical) tiles in a set. Each edge of each tile displays half of a two-sided symbol (eg cats, dogs, flags, etc.). Goal is to arrange the tiles in a 3x3 grid so that all touching edges match with corresponding symbol halves.

Looks simple at first, but a real challenge.

Size of the entire solution space is 9! * 4^9 (billions), and brute-force solvers have been written in Python:

https://github.com/roadfoodr/scramble-squares-solver

What are the combinatorial rule(s) used to construct these tiles ?? Some clues: https://www.reddit.com/r/puzzles/comments/1e09up6/help_how_t...

Kathie Gavin (designer of Scramble Squares) says the design was inspired by "ancient Egyptian tile patterns" she saw in a museum. Does anyone know more about this?

frankus 9 hours ago

I need some of these mathematical tiles to be available as physical ceramic tiles for nerdy backsplashes and bathrooms.

joshu 18 hours ago

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

  • teddyh 17 hours ago

      python3 -c 'import random, time, itertools; any(time.sleep(0.01) or print(random.choice("\u2571\u2572"), end="", flush=True) for x in itertools.repeat(None))'
    • o11c 4 hours ago

      Quite a few bytes can be golfed out of that still:

        python3 -c 'while I := __import__: I("time").sleep(0.01); print(I("random").choice("\u2571\u2572"), end="", flush=1)'
      
      My reasoning including most failures:

      Whitespace is mostly trivial and not worth mentioning, except that the space between "or" and "print" can be eliminated by moving the `time.sleep` to before a string literal. Alternatively, using `!=` works almost anywhere (though not with some alternative ideas), or `;` with the `while` version.

      There are several shorter ways to get an infinite loop:

        itertools.repeat(None) # for reference
        itertools.repeat(0)
        itertools.count()
        iter(lambda: 0, 1) # also removes the import, so 10 chars shorter
        iter(''.upper, 1) # same length when spaces removed, shorter if not removed
        iter(int.mro, 1) # spooky, but one char shorter still
        range(9**99) # much longer than the age of the universe
        range(9**9) # 44 days
        # but it turns out we can skip it entirely
      
      The loop itself:

        any(expr for x in it) # theoretically prevents the memory leak
        [expr for x in it] # wastes 800 bytes per sec, 69 MB/day, 1 GB per 14 days
        while 1: expr # breaks one-liner unless longer `__import__("")` is used, but worth it since it eliminates the entire iterable, even before doing I=__import__
        while I := __import__: # 2 chars shorter than doing the assignment inside the loop
      
      I looked into alternatives to calling sleep at all, but computers are too fast (and variable in speed) nowadays. `os.sync` looked promising but is only slow the first time. Trying to pass its return value as an argument also failed.

      `flush=1` is shorter than `flush=True`. Otherwise ... I tried `sys.stdout` but hardly anything was even close:

        any(time.sleep(0.01) or print(random.choice("\u2571\u2572"), end="", flush=True) for it)
        any(time.sleep(0.01) or print(random.choice("\u2571\u2572"), end="", flush=1) for it)
        sys.stdout.writelines(time.sleep(0.1) or random.choice("\u2571\u2572")+"\0"*8191 for it) # can avoid the flush by filling the buffer manually, but requires several more chars to import sys as well
      
      Random:

        random.choice("\u2571\u2572")
        # UTF-8 b"\xe2\x95\xb1" doesn't seem useful
        chr(9585+random.randrange(2)) # sigh
        chr(9585+(random.random()<.5)) # nope
        chr(9585+(os.getrandom(1)[0]&1)) # + has tigher precedence than &
        # that last would save 1 byte with normal `import` (since the identifier is repeated), but loses with `__import__`
        # is there a way to eliminate parens? Is >> or | or - useful? What about *splat?
  • WantonQuantum 18 hours ago

    I used to do this on my VIC-20 a million years ago. Just looking at this line brought back the visual image like it was yesterday.

calvinmorrison 14 hours ago

did anyone have wooden truchet tiles of various colors as a kid that you would place on a board and flip them around to make various designs